Sunday, November 25, 2018

WEEK #10

This week I tried to follow the recommendation. I changed the rose to a more abstract shape and I added a clipping mask to the composition.
This clipping mask is moving along the Z axis discovering the 3d shape.

I connected this animation to my breathing mask thus it moves according to the breath.

But with this I loose my depht interaction.






In a second time, my goal was to create the  same effect directly in TD, that allows me to keep it 3d. I exported each object separately from C4D, then I tried to make the same texture in Touchdesigner. The only problem I couldn't solve was the glass material of the pipe.

Then I mapped the breath data on the camera field, this allows me to clip the rendered composition. Thus, when you breath it shows progressively the object. Also the object moves according to your head movement.

The resulting effect is not that bad. It acts as a "living artwork". This art work mirrors you. You make it live. You and the artwork are interconnected.




I'm a bit sad because I'm loosing my analogy to "humans destroy their environment" but on the other side it looks more aesthetic this way.

Next I want to try to make different composition and maybe see how it goes with animations.

Sunday, November 11, 2018

WEEK #8

This week I finally connected all my tests together.



My Touch Designer program reacts to the gas sensor, the plant follow the breath and the Kinect track the head of the interactor in order to give him the illusion of depth.

The "player" feel sad when the flowers die and feel happy when the flower is alive. The player has to hold his breath to make the flower live.

I tried with a new plant made with Maya. I want to make more because for the moment it's the rose that satisfy me the most.





I also should work more on the animation and find a way to put 2 textures on one object. Though, I think the overall of my project is ready.

I would also like to connect this to Ableton, that's my mission for next week.